
| Handle | Sophia | |
| sophia@hotmail.com | ||
| Website | http://supercek.virtuale.org/dostinex/index.html | |
Comments |
Our partners : valtrex canada is about valtrex canada... didrex canada is about didrex canada... Thank You For Creating This Wonderful Resource! Great Work !! Support my sites our site too. | |
| DATE | Wednesday, August 26th 2009 - 05:25:24 PM | |
| Handle | Chameleon/CSD | |
| dreamfactory_bbs@yahoo.com | ||
| Website | http:// | |
Comments |
...greets, all! back after a while! (hate to admit/say this) I finally got a haircut after 30 years! :P *ugh*!
...this is my permanent e-mail addy (in case y'all wanna e-mail me) *HINT*!!!!!!! ...after my bbs being down for some time, i've already got a LONG line of callers asking me to put it back up! :o ...glad to see this guestbook still up and active! gr8 job, guyz! Cham! | |
| DATE | Thursday, May 28th 2009 - 08:07:18 AM | |
| Handle | Chameleon/CSD | |
| dreamfactory_bbs@yahoo.com | ||
| Website | http:// | |
Comments |
...greets, all! back after a while! (hate to admit/say this) I finally got a haircut after 30 years! :P *ugh*!
...this is my permanent e-mail addy (in case y'all wanna e-mail me) *HINT*!!!!!!! ...after my bbs being down for some time, i've already got a LONG line of callers asking me to put it back up! :o ...glad to see this guestbook still up and active! gr8 job, guyz! Cham! | |
| DATE | Thursday, May 28th 2009 - 08:06:49 AM | |
| Handle | 6502dude | |
| fatassbrian@6502dude.ghey | ||
| Website | http://6502dude.ghey | |
Comments |
MOLOCH FAIL
THE GOON SQUAD IS DEAD | |
| DATE | Saturday, May 23rd 2009 - 08:46:13 AM | |
| Handle | Roy Batty | |
| terryfly51@yahoo | ||
| Website | http:// | |
Comments |
Been gone a very long time, glad to see that DRIVEN is still happening.
Best to all, The Batty Dude (MLM) | |
| DATE | Monday, February 16th 2009 - 09:08:27 PM | |
| Handle | Ann | |
| ann@telusplanet.net | ||
| Website | http://trebet.web.fc2.com/fluconazole/fluconazole-remedy.html | |
Comments |
A very nice and comprehensive site. I am glad i have found it. Surely, I will come back. Support my sites albuterol for sale ... renova discounted price ... too. | |
| DATE | Saturday, September 20th 2008 - 02:36:41 PM | |
| Handle | Fuzz | |
| Website | http://www.retro64.info | |
Comments |
Interesting that this still works ;) | |
| DATE | Wednesday, August 27th 2008 - 02:26:00 PM | |
| Handle | Vice multiplay | |
| andrealanzoni@hotmail.com | ||
Comments |
I'm searching for some winVice multiplayer partner. E-mail me if interested. I'd like to try if it works! | |
| DATE | Sunday, April 16th 2006 - 11:59:07 AM | |
| Handle | Peter | |
| Website | http:// | |
Comments |
I want a commodore 64!!!!!
| |
| DATE | Friday, February 10th 2006 - 05:48:33 AM | |
| Handle | Kungfushi | |
| Website | http:// | |
Comments |
Just thought I would check in again so people know I am still out there. I don't expect any demo releases from me for quite some time. Maybe in 5 years if my Commodore Equipment is still working and assuming I can transfer files to a PC still!
Anyone catch last Thursday's episode of Fox's Reunion put out by Warner Bros.? It was interesting because it takes place in 1991 and two of the male stars are in a meeting with "Quantum" execs trying to sell a new search tool. The "Quantum" guy then tells them they are no longer "Quantum" and that they are now called "America On Line". Quantum was Q-Link remember!! | |
| DATE | Tuesday, November 22nd 2005 - 12:53:34 AM | |
| Handle | Elwix/Style | |
| Website | http://style64.org | |
Comments |
The Wall is reborn:
http://DrivenOnline.org/forum The old wall crumbles and makes way for the new. The Driven site was relaunched as Driven Online at http://DrivenOnline.org - please update yar bookmarks and join the diehard freaks keeping scene spirit and tradition alive at the new site. Thanks for 9 years of craptalking... visit The Wall at it's new home above and continue the discussion... | |
| DATE | Wednesday, February 9th 2005 - 12:31:36 PM | |
| Handle | White Light | |
| Website | http://www.genocidewatch.org/eightstages.htm | |
Comments |
First, thank you Elwix for improving in so many ways this site. Second, it has been my pleasure and my privilege to partipate on this wall -- this small oasis of free and unscripted thought not just for Commodore enthusiast but, also, for life enthusiast. And change is the one fundamental of life that we can not deny. And, yet as much as I have strived to write and live as a righteous uniter, I have found myself to be a divider. This shall be my last contribution to this wall for a long, very time. Thank you Uzzy, TP, and all the other great folks who've wrote on this wall. Thank you all and keep writing. And, uzzy, yes do look to the rising sun on the 7 day. Remember, we are the sons of Titan! or is it Mars or Saturn, regardless we're all together. Love life, love jazz, love. | |
| DATE | Wednesday, February 2nd 2005 - 02:49:40 AM | |
| Handle | Acer/Secret | |
Comments |
I made a small demo.. I should have it ready for later tonight. Nothing fancy, that's for sure. I was just bored for an hour. | |
| DATE | Thursday, January 13th 2005 - 02:39:15 PM | |
| Handle | Acer/Secret | |
Comments |
I read somewhere that Moloch wants to know who I am... Hi Moloch! | |
| DATE | Thursday, January 13th 2005 - 10:46:00 AM | |
| Handle | Nafcom/People of Liberty | |
| nafcom@c64.org | ||
| Website | http://www.nafcom.c64.org | |
Comments |
G'evening!
Still Happy New Year to everybody! :) It's nice to see Elwix back! Great! Welcome back! Also the new Driven hompeage is great! All the best! Bye! Joerg | |
| DATE | Saturday, January 8th 2005 - 06:40:53 PM | |
| Handle | Fuzz/PSW/R64 | |
Comments |
Hello everyone! Just wanted to wish you all a Happy New Year! | |
| DATE | Saturday, January 1st 2005 - 08:24:27 AM | |
| Handle | Derision of Longshot | |
| uzzy@c64.org | ||
Comments |
Wow, Light was in The Abyss? That was a damn good movie.
| |
| DATE | Friday, December 17th 2004 - 12:12:19 AM | |
| Handle | Anti-Light | |
Comments |
The Light is gone... and will remain in the abyss!
| |
| DATE | Monday, December 6th 2004 - 01:44:58 PM | |
| Handle | Style/Onslaught | |
| sscott@westnet.com.au | ||
| Website | http:// | |
Comments |
Hey guys, just popping in for the first time in many years.... nice to see some activity! Hoping to find the time to get back into some coding myself soon...
btw, has anyone heard from Bill recently? is he ok? | |
| DATE | Saturday, November 20th 2004 - 09:49:32 AM | |
| Handle | Burning Horizon/FTA (bhz) | |
| bhz@~spam~burninghorizon.com | ||
| Website | http://www.burninghorizon.com | |
Comments |
Wow.. I haven't checked this in a long while.. Sad to see that Light is still completely off his rocker.. :( Where are all the wall archives for 200-present day anyway? -bhz | |
| DATE | Monday, November 15th 2004 - 07:43:44 PM | |
| Handle | Eldamar/Saga | |
| Website | http:// | |
Comments |
D00Dz!We working on a new demo in co-op with some other groupz like AFROZ and Vanguard 2600 (from RUSSIA!)Comin soon!sl8trz! | |
| DATE | Monday, November 15th 2004 - 03:43:36 PM | |
| Handle | Acer/Secret | |
Comments |
I like demos... give please! =-) Welcome back Fuzz, that was a good return. Looking forward to seeing more from you guys. | |
| DATE | Monday, November 15th 2004 - 09:03:29 AM | |
| Handle | Fuzz/PSW/R64 | |
| chambers@compmore.net | ||
Comments |
Well... I'm sorry to pain you all, but I've finished the demo I was working on. :)Either email me for a copy, or wait until it's uploaded to r64.c64.org if you're interested in watching it. | |
| DATE | Tuesday, October 19th 2004 - 08:28:10 AM | |
| Handle | Fuzz | |
| chambers@compmore.net | ||
Comments |
Definately an interesting look. Also, hi everyone :)It's been a rather long time since I've talked to any of you. I've been back to school for the last little while... no time really to come on IRC as I'm up at 5:45AM to head to school, get home around 7PM, do homework until 10PM, then head off to bed to do it again.Anyway!!!School is rolling along nicely, and I've managed to earn a few spare periods. I had 2 free hours today so I managed to draw a logo and a cset during that time. It was fun, and people thought I was weird.. but oh well! :)I'm off to class now. I'm sure I'll be back (and for that I apologize).Toodles! | |
| DATE | Friday, September 17th 2004 - 09:41:17 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Wow... it's all, like... funky-delic.I dig the grooviness. | |
| DATE | Wednesday, September 15th 2004 - 02:51:34 AM | |
| Handle | Moloch | |
| moloch@moloch.com | ||
| Website | http://www.ntscene.com | |
Comments |
Nice, I'm loving this new template change here... | |
| DATE | Tuesday, September 14th 2004 - 07:04:03 PM | |
| Handle | Dokken | |
Comments |
cool error. At least it's preferable to my normal"formula not complex enough" error. | |
| DATE | Tuesday, September 14th 2004 - 10:02:36 AM | |
| Handle | Light | |
| light65536@netzero.com | ||
| Website | http://coming soon? | |
Comments |
Mac, wow this sounds interesting. I hope you write something up on it for a c64 mag. Elwix, if you read this contact me. Mac, if you have Elwix current email then send it my way. TP, btw I would use DASM cross-assembler if I were you or some higher level construct. | |
| DATE | Tuesday, September 7th 2004 - 05:07:39 PM | |
| Handle | Macbeth/PSW | |
Comments |
It was great meeting Elwix and WrongWay of Style this weekend in Chicago. With dW there, it was like a Style-Fest or something. | |
| DATE | Tuesday, September 7th 2004 - 10:32:28 AM | |
| Handle | The Phantom | |
| ericcampbell2004@yahoo.com | ||
Comments |
Light: I'll try to stay about for a little more fun.
I tried coding the other day. Got a "formula too complex error", guess i'm on the right track. Only problem is I tried turbo using an emulator. Couldn't figure out how to save my code, but I know it's not all lost (my coding skills that is). I'm looking forward to getting a little graphical.. Moving in t - 4 days.. C64 ON.. | |
| DATE | Wednesday, September 1st 2004 - 07:41:46 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| Nafcom@sceneworld64.de | ||
| Website | http://www.sceneworld64.de | |
Comments |
There we are again with Scene World #12. Again 2 sides with over 40 articles and more than 400kb text. That includes an EXCLUSIVE first look at Turrican 3, and news on a possible sequel to Katakis... ![]() So, here are again the ususal links: .D64/1541 version | .D81/1581 version | Diskcover | Votesheet - Notice that this is a new one by JSL, so please stop using/spreading the old from Variat. Thanks! Deadline for SWO#13 is October, 1st! So see you in next issue and hope you enjoy reading this one :) | |
| DATE | Tuesday, August 31st 2004 - 08:26:33 AM | |
| Handle | Eric / The Phantom | |
| ericcampbell2004@yahoo.com | ||
Comments |
Already getting ragged on by Dokken, Sheesh.
I've no clue where any of the old members are hiding anymore. Was hoping that MAYBE, an ex-foer would read it or maybe someone who knows an ex-foer might feel nice enough to tell him. Who really knows, hehe. I'm still crazy, and you've no excuse this time | |
| DATE | Monday, August 30th 2004 - 07:46:42 PM | |
| Handle | Dokken | |
Comments |
Eric, I like the optimism! (that ex-FOE members are
still reading this wall) | |
| DATE | Friday, August 27th 2004 - 03:39:43 PM | |
| Handle | The Phantom | |
| ericcampbell2004@yahoo.com | ||
Comments |
A good story? Hmmm..
A Man walks into a bar with a 12" pianist... No.. that won't do.. I've gotten nothing from nobody, so not even sure that FOE re-union demo thingy will even take off. It's not like I was bringing FOE back from the dead. They gone. I came up with my first routine for my 2005 demo tho. Now to put it out of mind and on paper or better yet, into an assembler. I should hurry because my mind keeps modifying the code, hehe. I'm crazy, what's your excuse?! | |
| DATE | Thursday, August 26th 2004 - 06:52:37 PM | |
| Handle | The Phantom | |
| ericcampbell2004@yahoo.com | ||
| Website | http://groups.yahoo.com/group/c64demos/ | |
Comments |
Ok..
Going to be a little rude here.. I'd like to do a FOE re-union demo planned for say, mid 2005-ish, after my big debut demo of coz! Previous FOE members who would be interested in something like this, please contact me at the above e-mail address, or visit the group and join up. Hopefully, we'll make this NTSC scene of ours come to life once more, hehe. The Phantom/ Eric C | |
| DATE | Monday, August 16th 2004 - 06:59:23 PM | |
| Handle | The Phantom | |
| thephantom_ericc@yahoo.com | ||
| Website | http://groups.yahoo.com/group/c64demos/ | |
Comments |
If yes, please e-mail me and let's talk. Possible need for a graphician too. | |
| DATE | Wednesday, August 11th 2004 - 07:22:30 PM | |
| Handle | The Phantom | |
| ericcampbell2004@yahoo.com | ||
Comments |
Question: Are there any musicians on the 64 who can make me a nice, longish, ORIGINAL techno/ambiance music? | |
| DATE | Wednesday, August 11th 2004 - 05:20:36 PM | |
| Handle | Anonymous | |
Comments |
A new demo will be released in 2005 in the NTSC demo scene. By whom and what group remains to be seen, But I can tell you that I seriously need ORIGINAL and UNUSED music(s) for it.
Then again, EBAY will be my source for a new machine to code on. EMU's suck... I hunger... Beware.. I live... (Run coward, RUN!) | |
| DATE | Wednesday, July 28th 2004 - 04:07:13 PM | |
| Handle | Macbeth/PSW | |
| macbeth@psw.ca | ||
Comments |
Hey all! I seem to remember that after Waveform died his girlfriend LadyG handed over all his C64 disks to someone. I suspect it might have been Roy Batty who got them. Maybe Moloch or Fungus would know.
Anyway, thanks to Jim Brain a preview of a cool RPG that Wave was working on has become available - grab it here: http://www.jbrain.com/pub/cbm/games/64/WAVEGAME.D64 I'm just wondering if the source code to it is out there - might be nice for some motivated individual to finish. | |
| DATE | Tuesday, July 27th 2004 - 08:32:41 PM | |
| Handle | Mike | |
| Website | http://www.ontarioghosttowns.com/c64/c64.html | |
Comments |
Hi... anyone know where I could find some OLD Survivor demos like After Life? or a 100% working copy of Relentless by Evil?
Thanks Mike (Wanderer ex FBR, TS, Rampar and the list grows) | |
| DATE | Sunday, July 11th 2004 - 09:50:38 PM | |
| Handle | French Hawk | |
| redeyez@mindspring.com | ||
Comments |
I was here.
Miss you guys | |
| DATE | Wednesday, June 30th 2004 - 06:01:15 AM | |
| Handle | Derision of Longshot | |
| uzzy@c64.org | ||
Comments |
Holy good Christ, I need another haircut.
| |
| DATE | Wednesday, June 23rd 2004 - 11:58:16 AM | |
| Handle | Derision | |
| uzzy@c64.org | ||
Comments |
Oh wait... that's what Light just said. Er... okay then. Never mind.
| |
| DATE | Sunday, May 30th 2004 - 10:10:01 PM | |
| Handle | Derision | |
| uzzy@c64.org | ||
Comments |
Is it just me, or is there an echo in here?
Light: Untrue. Often I am both sharp AND late. It all depends on whether you actually wanted to be late in the first place. AJ | |
| DATE | Sunday, May 30th 2004 - 10:08:14 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| nafcom@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
There we are again with Scene World #11.
2 sides with text and 2 extra prgs, over 40 articles and nearly 500kb text.
So, here are the ususal links: .D64/1541 version .D81/1581 version Diskcover Votesheet Deadline for SWO#12 is July, 1st! So see you in next issue and hope you enjoy reading this one :) | |
| DATE | Saturday, May 15th 2004 - 09:06:34 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
Light, you did enlighten me now :)
Did I mention that it's soon May, 15th? ;) | |
| DATE | Thursday, May 13th 2004 - 04:41:37 AM | |
| Handle | Dr. Video/ADDiXiON | |
| addixionbbs@yahoo.com | ||
| Website | telnet://addixion.hopto.org:23 | |
Comments |
Well it is good to find a website like this, I accidentally stumbled across it while looking for demo and ml tutorials. I really look forward to digging into all the software linked from this site!
I see many familiar names here! You are all invited to call my TELNET BBS, one of the very few Commodore telnet systems in the world, let alone the USA. Like Antidote, it shall become another place for the sceners to hangout, trade warez, and keep in touch. -Dr. Video aka Jeff telnet://addixion.hopto.org:23 | |
| DATE | Monday, April 26th 2004 - 04:03:30 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
I'm not the best programmer in the world. In fact... I'm not even in the top ten. And while I may rank among the top five in New Jersey... that's only because there are only three of us.
And I'm kind of partial to Poland Spring, myself, though I'll go with anything in a pinch. New Jersey tap water is not an option -- I don't like to have extra arms or eyes. Heh. | |
| DATE | Thursday, March 25th 2004 - 10:58:29 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Hey Light... Mine is just a plain glass out of the tap here in the house! :)
Later Daze... Board Rider/CSD! | |
| DATE | Tuesday, March 23rd 2004 - 01:38:24 PM | |
| Handle | Board Rider/CSD | |
| mwnewsom@cox-internet.com | ||
Comments |
Hey... It is getting close to the date for the suprise whatever for the 64 from WrongWay.
L8z Board Rider/CSD! | |
| DATE | Monday, March 22nd 2004 - 09:32:05 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Oooh, oooh, is this like Pictionary? It's a giraffe! No, wait, it's an elevator... er... Triscuits...? | |
| DATE | Thursday, March 18th 2004 - 10:32:06 PM | |
| Handle | WrongWay | |
| wrongway@cogis.org | ||
| Website | http:// | |
Comments |
and just who said it was a demo??? No one ever said it was a demo... it might be a demo... but no one ever said that...
hints so far its due 4-01-04 its for the c64 and not for the c64 all at the same time. | |
| DATE | Friday, March 12th 2004 - 09:13:11 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
The latest Electron demo is fabolous I love it... :) So, what is up with that WrongWay demo coming out soon?
Later Daze... Board Rider/CSD! | |
| DATE | Thursday, March 11th 2004 - 12:44:21 AM | |
| Handle | WrongWay | |
| wrongway@cogis.org | ||
| Website | http:// | |
Comments |
No it does not involved BUNDT cake....
Besides... ITS A SECRET.... | |
| DATE | Saturday, March 6th 2004 - 11:03:21 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
WW: Does it involve... bundt cake...? | |
| DATE | Friday, March 5th 2004 - 01:12:02 AM | |
| Handle | WrongWay | |
| wrongway@cogis.org | ||
| Website | http://www.cogis.org | |
Comments |
I got a secret.....
| |
| DATE | Thursday, March 4th 2004 - 11:59:17 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Well... Looks who decides to show up on the Driven Wall...
My Good Bud, Cham! :) Board Rider/CSD! | |
| DATE | Tuesday, March 2nd 2004 - 07:33:22 AM | |
| Handle | chameleon! | |
| realchameleon64@wmconnect.com | ||
| Website | http:// | |
Comments |
..greetings all! moved here to north carolina from california! still trying to get things squared away
here so i can put my bbs back up! wife been hit with her 4th stroke, so its real-slow going. :P just wanted y'all know that i'm very much alive! and uzzy got a ... HAIRCUT!? bah. despise 'em (haircuts). i do look like a mop! heh! NOTHING touches MY hair!! >;) cham! | |
| DATE | Monday, March 1st 2004 - 04:17:32 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
I am glad you got a haircut and I did too and I finally making a Demo for the C64! :)
BR/CSD! | |
| DATE | Wednesday, February 25th 2004 - 11:14:10 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Hey, I got a haircut.
Phew. THAT was a relief. | |
| DATE | Wednesday, February 25th 2004 - 11:48:52 AM | |
| Handle | The Overkiller/Hokuto Force | |
| hokutoforce@libero.it | ||
| Website | http://hokutoforce.c64.org | |
Comments |
The Hokuto Force cracking group (PAL) is searching for an ntsc fixer to get more impreved our cracks. If anyone is interest drop me an e.mail at hokutoforce@libero.it
Regardz The Overkiller /Hokuto Force/PoL | |
| DATE | Thursday, February 19th 2004 - 02:30:58 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
It's Valentine's Day, and that's a good reason for us, to present you before Derision gets a new hair cut...:"Scene World" #10.
(Which also means that another 3 months have passed). What you will get is a lot. 2 diskettes full of stuff; SWO#10 itself, "World Music #2", some game, same Hokuto Force stuff and some special present! Thanks to all who made it possible!
Also, with SWO#10 on, you get a 1581 version! So, all the stuff on one 3.5" diskette! So, here are all download links for you: Scene World #10 - 1541 Version Scene World #10 - 1581 Version Scene World #10 - Disk Cover Scene World Paper Vote Sheet | |
| DATE | Saturday, February 14th 2004 - 08:38:43 AM | |
| Handle | Derision of Longshot | |
| uzzy@c64.org | ||
Comments |
Holy good Christ, I need a haircut.
| |
| DATE | Saturday, February 14th 2004 - 03:16:40 AM | |
| Handle | Macbeth/PSW | |
Comments |
Hey BR, good to hear it! How are you going about it? On the real thing with TASM? In an emu? With what cross-assembler? Using any tutorials? Scibax was what got me started understanding $d012 etc. | |
| DATE | Friday, February 6th 2004 - 10:09:56 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Hey... Just working on my first ever c64 demo for the masses in the world here
Later Daze... Board Rider/CSD! | |
| DATE | Friday, February 6th 2004 - 09:10:18 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
| Website | http://www.geocities.com/board_rider1/mwnewsom.html | |
Comments |
I will enjoy any demo that comes out for the C64 by any group!
Board Rider/CSD! | |
| DATE | Thursday, January 22nd 2004 - 12:28:17 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Eh, the scene's not dead. It's just... resting.
Besides... interest or no, the only way to make a scene active is to produce things. I think there'd be plenty of interest, though. | |
| DATE | Wednesday, January 21st 2004 - 08:56:13 AM | |
| Handle | Dokken | |
Comments |
Yep. The lovely dead NTSC scene. I'll probably
get my demo out in February, but considering TFM's last demo didn't generate any interest, an Electron demo won't be any more successful. Still, a demo is a demo, and a rarity these days. progress > !progress | |
| DATE | Tuesday, January 20th 2004 - 09:08:04 AM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
| Website | http://groups.yahoo.com/group/c64demos/ | |
Comments |
Cool. I wasn't really planning on anything with raster bars or anything to do with them. I don't feel like timing them on pc, taint right.
I could use help? Also.. My group/club thing (the url) is starting to better itself. I was being greedy and just putting up my coded demos (almost all of them, even from other groups). I decided to put others up as well. If ANYBODY joins, PLEASE feel free to upload some demos (to the correct folders, please). If you need a new folder, tell me. I'll be adding a new group every day until I get tired of it I guess, I dunno. I'm really, really looking forward to getting my disks again and putting up A LOT OF SOURCE CODE. Maybe, just maybe, we can get some old schoolers and new coders, graphicians and musicians to join the club. And perhaps, just perhaps, do a demo and try to revive this DEAD NTSC OF OURS! Where's BILL these days???? HELLO? COOLHAND? You out there?! I miss you man, would enjoy talking to you again, either in email, the 'club', or in chat. My YAHOO messenger id is: thephantom_ericc AO(hell) : thephantomoffoe I use AOL more than yahoo. Yahoo just doesn't like this amd processor very well I suppose. So EVERYONE, join, post, upload/download and let's have fun. I really miss being active on the 64, snif! | |
| DATE | Friday, January 9th 2004 - 10:19:36 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Eric: Under an emulator, all the weird little quirks and restrictions and whatnot that we've come to know and love (or at least accept) with the C64 are there. There are file restrictions, the memory map is the same... basically, it's like working on a stock C64 contained on another computer (the only difference is that some emulators can emulate RAM expansion as well, but then that is also a stock configuration with a peripheral, so...). Basically... if you coded it on a C64, you would code it exactly the same way on an emulator.
I dunno if anyone's done an emu-based demo; I'm sure someone has. I haven't... I've drawn graphics on it, but that's about it. I could never bring myself to code on it because I still don't quite trust it, even though I haven't had any problems in the five or so years I've been using it. | |
| DATE | Friday, January 9th 2004 - 08:59:15 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
| Website | http://groups.yahoo.com/group/c64demos/ | |
Comments |
It could be the pc, lord i miss my old pc before it died. MMmmmmm, speed. Dropped from a 1ghz p3 (1 ghz memory, 128mg video) to one of those AMD chips and about 256 megs of memory. THe spacebar is sticking at times, my mouse exploded, my 52x cd drive gone. The ONLY thing I have left from my original system that still works would be the speakers (knocked on wood).
I have an idea for a demo! OMG! Even the name. Just need ORIGINAL music to hopefully make it work. Figure it should be ready for release by 2005... Has anybody done a 64 demo based on emulators? Like are the memory restrictions still there? What about filesize, does it matter when using an emu? I'm not sure what i'm doing anymore with 64 coding. I done went and got myself stupid. | |
| DATE | Thursday, January 8th 2004 - 11:17:20 PM | |
| Handle | Macbeth/PSW | |
Comments |
It often seems to me that VICE in NTSC mode doesn't run as smoothly as it does in PAL mode - maybe that's the difference? | |
| DATE | Thursday, January 8th 2004 - 06:56:59 PM | |
| Handle | Derision | |
| uzzy@c64.org | ||
Comments |
Perhaps your dying PC is the cause of your speed fluctuations?
| |
| DATE | Thursday, January 8th 2004 - 11:20:16 AM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
| Website | http://groups.yahoo.com/group/c64demos/ | |
Comments |
Although you might be right about the speed fluctuations being a bonus, it tends to 'irk' me. Have to have 100% all the time, not when vice wants it .
I've created a small yahoo group dedicated to all the 64 demos that i've coded. I'll accept uploads of other demos, I just put my demos on it for now. I just wanted a more secure backup of my demos. My pc is slowly dying, again. I'm unsure if I have to vaildate new users, but rest assured, You'll be validated the same day. Thanks! | |
| DATE | Wednesday, January 7th 2004 - 02:58:11 PM | |
| Handle | Nafcom/POL/The Stock | |
| year2004@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
Well, Vice runs perfectly on my Windows, almost 100% speed, except if I do heavy load with other processes at the same time!
Happy New Year, everybody! All the ebst! Bye! Joerg | |
| DATE | Saturday, January 3rd 2004 - 01:43:08 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Ah, but it is natural that speed fluctuates, Grasshopper.
Er... besides... on Windows systems, it's a feature... not a bug. Happy 2004. | |
| DATE | Friday, January 2nd 2004 - 10:27:56 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Believe it :)
Need to have an EMU that's 100%. I use VICE right now and just not happy with the speed fluctuations. 170113201408090e0b090e0720060f05200f0e2010033f | |
| DATE | Thursday, January 1st 2004 - 06:14:44 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Believe it :)
Need to have an EMU that's 100%. I use VICE right now and just not happy with the speed fluctuations. 170113201408090e0b090e0720060f05200f0e2010033f | |
| DATE | Thursday, January 1st 2004 - 06:14:59 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
I will try and d64 those demos for you Phantom!
Have a good new years! BR/CSD! PS... Hey Ya TFM! | |
| DATE | Tuesday, December 30th 2003 - 04:13:39 AM | |
| Handle | TheFatman | |
| Website | http:// | |
Comments |
Happy New Year
0920090f100520130f27200215142e2e2e2e 092017090c0c2002050c09051605200914201708050e2009201305052009142e | |
| DATE | Sunday, December 28th 2003 - 06:31:56 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Ok... the few demos I don't have d64'd would be.. Euphoria, GFI/wasted, Morbid and Vengeance.
Happy new year to all. Hope you've all had a most excellant christmas. Ericc 0120030f0d050201030b20091320030f0d090e072e2e2e2e 060f052017090c0c200c09160520010701090e2121212121 | |
| DATE | Sunday, December 28th 2003 - 02:07:57 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Merry Christmas And Happy New Year 2004 to all the c64 freaks in the world!
BR\CSD! | |
| DATE | Thursday, December 25th 2003 - 08:33:26 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Oh yeah, If anybody wants to "IM" me, I don't use Yahoo anymore, too much funky stuff happens to me when I have Yahoo messenger installed. I'm using AOL's stupid IM thing for now.
duh. Screenname: ThePhantomOfFoe Caps shouldn't matter, but it looks good ;) | |
| DATE | Saturday, December 13th 2003 - 12:31:38 AM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Sweeeet....
Fuzz sent me WIcked in E-mail... THanks FuZz! It'll please you to know that i've already watched it 3 times, laughing and taking in the past. Funny thing with me and ANY of the demos i've done is, I can actually tell you what I was doing that day, how the demo came about, how long it took, etc. Any other day of the year (like last week), couldn't tell you a thing. So it's cool. I've tweeked it in pal, ntsc, ntsc with pal overlay, etc... FOund the overlay to look the best. All the FOE demos eh? I have almost all of them :) I know I have all of them on cd in indiana (living in chicago again). I think that even includes those side trips i've taken, you know, when I changed me handle to Rage, Wizard and some other stupid name. Even had a couple groups I forgot all about. If you want a challenge, and you want to really, really make me happy (hehe), find for me. JUMPMAN cracked and trained by DISCO (divine inventions soley for commodore owners). It's either JUMPMAN or JUMPMAN JR, i'm not sure, but it was MY FIRST INTRO before all the ripping shit took place. My 1st intro, in basic and ML. Was fun, but can't find that anywhere. Would love it someone happen to have it in the piles of files. Someday, i'll go through all my disks and put all the demos, utils and single file game cracks for the 64 (that i've collected) on cd for myself. Maybe even for the lucky duck who finds that file.. WW is no longer the last? Hmmm. Perhap a trip to the files area is needed.. | |
| DATE | Friday, December 12th 2003 - 02:16:44 PM | |
| Handle | Board Rider/CSD | |
| mwnewsom@cox-internet.com | ||
Comments |
I thought I had that demo on my CMD HardDrive... but, maybe I have over looked it... I have all the FOEs demos... I might have to break out my 10 shoeboxes full of Disks here! I will find it and d64 for it for you Phantom!
Later Daze... Board Rider | |
| DATE | Friday, December 12th 2003 - 12:31:18 PM | |
| Handle | Tempest | |
| tempest@tempest.com | ||
| Website | http:// | |
Comments |
Seeing as WW didn't make the last demo it would be hard for him to be in that position.
Crack pipe down. | |
| DATE | Wednesday, December 10th 2003 - 08:30:28 PM | |
| Handle | me (The Phantom) | |
| thephantom_ericc@yahoo.com | ||
| Website | http:// | |
Comments |
A coop?! Did someone say CO-OP?!?! I think I seen the wrong things with that though... Artist.. Not sure I can handle drawing on a 64 anymore. Moving from 32 million colors to 16 colors (yeah, just 16)? Not sure If i'd be able to handle that transaction well. Well, unless of coz centauri OR ocp (art studio) will work 100% with pc, then maybe, just maybe i'd consider doing graphics again. Once note on that though, It's been YEARS since i've done anything on 64 (since wicked).
Like I said, i've been looking at a lot of 64 demos and I think the 'crave' may be coming unto me once again. I also think having the "last" c64 demo will make me smile a bit more than i've been. I think we have a challenge... And I hope that nobody can out-code me over all these years, hehe. I'm actually 'stupid' when it comes to coding on a 64 as of late. I couldn't tell you how to code a simple 1x1 scroller anymore, So take advantage! for some year, month or day, I will catch up to you again! | |
| DATE | Wednesday, December 10th 2003 - 07:04:19 PM | |
| Handle | me (The Phantom) | |
| blahblah@blah.blah | ||
Comments |
Ok.. funny shit happen'n here. First I couldn't reply to anyone using IM (aol or Yahoo), some stupid virus I keep getting due to P2P downloading. So I had to stop that type of D/L'ing, now I get nothing. It's ok now people, you should see a responce from me now (i hope)....
My problemo here, which we all know I had. Is I CAN'T for the life of ME is UN-LYNX Wicked (from foe), and make it a D64 file. I've both ccs (2.0 and the new beta) as well as winvice 1.13a. I cannot get the lynx to unlynx at all. I can't get a directory, I can't do anything on pc other than play games. Oh GOD why did I GIVE UP CODING!???!!!!!! I just want to see my fucking demo on the 64 without having to get a 64 to see it. Sigh. Good news?! I'm back in chicago. Dropped indiana and moved back to the place where I'm loved by everyone and everyone is loved by me. Well, the ex still lives in indiana, but that's a story we all need not get into. A single phantom?! Could this be the end of the world as we once knew it? Could there be a few smiles left untouched out there (I love that saying, thanks Steve)?!?!?! Hmmmmm.... I wanna see my """""""""""""""last"""""""""""""" c64 demo damnit! If you think I should see my last 64 demo (and have a wacky fucked up feeling about it), then upload it to me! or get it into a .d64 WORKING (and I stress WORKING .d64 file), then lay it on me. Who really knows where it will lead. I've been viewing all my past demos and finding it REAL hard to find the old school demos (Suicide, Rage and that other group I started). Been kinda missing the 64 scene, and that "last demo" thing is playing a hardcore game with me. I can't let WW have the last 64 demo. I just can't.... MooHooHaaa..... The Phantom of Forces Of Evil... Sounds Good doesn't it?! FOE TP/FOE FOE/TP F/T/O/P/E thank you for your support... Unkle Ekik | |
| DATE | Wednesday, December 10th 2003 - 06:54:21 PM | |
| Handle | Roy Batty | |
| none | ||
| Website | http:// | |
Comments |
Wow, here just to check things out and remember fondly the people and activities concerning the good ol Commie...
Happy to see that there is still a little activity out there! Would like to get back into programming but I wouldn't be true to Phillip K. Dick... Roy only had a four year life span, remember? Best to all. Batty | |
| DATE | Tuesday, December 9th 2003 - 12:23:43 PM | |
| Handle | Joerg "Nafcom" Droege | |
| heyheycontactmehere@pol-c64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
Thank You, Mark :)
All the best! Bye! Joerg | |
| DATE | Saturday, November 22nd 2003 - 03:38:37 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Nafcom... SWO 9 is a very good mag and I will have to write another page of text for it as well...
Later Daze... Board Rider/CSD! | |
| DATE | Friday, November 21st 2003 - 07:09:41 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
With over 40 articles and 500K of text, the ninth issue of Scene World is available to download now.
Find out about recent parties and events, read an interview with former ZZAP! editor Gordon Houghton, and see our exclusive logo from RRR/Oxyron.
Download here!
| |
| DATE | Saturday, November 15th 2003 - 09:55:19 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
I am glad that people are talking about demos and such now in 2003 and Electron will have a new demo out soon.
BTW - Antidote BBS is back up and running on Telnet and is Taper/Triad BBS and can be reached at antidote.hopto.org on port 23! Give it a old ring when you can! Tao Mod C*Base 3.2 (Very Good Message Bases) Board Rider/CSD! | |
| DATE | Monday, November 10th 2003 - 08:24:23 AM | |
| Handle | Fuzz/PSW/R64 | |
| chambers@compmore.net | ||
| Website | http://r64.c64.org | |
Comments |
Glad to see so many people around, and talking about completing demos :) | |
| DATE | Thursday, November 6th 2003 - 07:44:18 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| writetome@pol-c64.de | ||
| Website | http://www.pol.c64.org | |
Comments |
Hello all!
Some News: 1) I am absent till November, 9th, '03 2) The new People of Liberty homepage is up! Enjoy! 3) New Scene World homepage launch on November, 1st, '03 4) New SWO#10 on November, 15th, '03 That's it for today! All the best! Bye! Joerg | |
| DATE | Thursday, October 30th 2003 - 03:16:44 AM | |
| Handle | Six Of DLoC | |
| six@darklordsofchaos.com | ||
| Website | http://darklordsofchaos.com | |
Comments |
I really need an artist bad. I'd like to put out some stuff, but it's hard being solo. Anyone wanna work on a joint effort? | |
| DATE | Thursday, October 16th 2003 - 08:55:46 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Uzzy: Nina Hagen. Do you listen to her music? She's really, really inspiring. Just be careful not to overdose... | |
| DATE | Saturday, October 11th 2003 - 02:56:42 AM | |
| Handle | Dokken | |
Comments |
new Electron demo completion percentage: 80 | |
| DATE | Thursday, October 9th 2003 - 09:44:43 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
| Website | http://www.geocities.com/board_rider1/mwnewsom.html | |
Comments |
Welp... I see that Derision made it back to the living and back to Driven Wall! :)
I hope you and Phantom do make a demo for 2003! :) Board Rider/CSD! | |
| DATE | Monday, October 6th 2003 - 11:07:52 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Eric: Unreleased Longshot pages is like a theme lately. I've got a few as well... I think it's like a scene epidemic. I'm all for whatever you want to do with yours... so do what you will, and I doff my hat.
Light: World's Fair, you say? Hrmm... I know some things. What's on your mind? | |
| DATE | Sunday, October 5th 2003 - 09:37:19 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Uzzy, I have given you many gifts, and now I will give you the gift of talent. If you are ever working as a graphician, and have a doubt then don't see what is given, but see beyond, and you will be able to see any mistake in this way. This is the secret of the masters, and this is the master's eye. I think you will understand. Uzzy, perhaps you can give me something as well. What do you know about the World's Fair? | |
| DATE | Tuesday, September 30th 2003 - 02:50:48 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Welp... I hope you have a good come back demo there Phantom... I hope to see it soon enough. I was planning a demo myself by learning from those coder's world you did awhile back those things really help some people like myself.
Later Daze... Board Rider/CSD! | |
| DATE | Saturday, September 27th 2003 - 06:28:56 AM | |
| Handle | The Phantom | |
| Same as before | ||
Comments |
Funny thing is....
I do believe I have some LONGSHOT demo parts in my collection of unreleased stuff as well.. If memory serves me correct (and my memory is bad), Mark and I had planned on doing something together. We lost touch with each other or grew bored of the idea. Either way, I know I have stuff with Longshot's name on it... Would it be a problem If I released these items? I'll make sure to mention that FOE and LONGSHOT are not incorperated in any way, it would have been one of those, off-shoot demos... A demo on the side if you will. Either way, i'm going to pull the thing down tommorow and see what I can do. Of coz, I have to install a kitchen fan in the morning (12 ft ceiling fan) and the crawlspace I get to work in will take me at least 30 minutes to get 15 feet to the area I need to have my wiring at... Good thing i'm not clausterphobic. | |
| DATE | Thursday, September 25th 2003 - 08:26:39 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
I transferred all of my stuff over via a blazing 1200 baud null modem connect.
I started it in 2000. Hopefully, I should be finished by... er... next winter? | |
| DATE | Wednesday, September 24th 2003 - 07:07:13 PM | |
| Handle | The Phantom | |
| Same as before | ||
Comments |
What was that you said? FOE? Hahahahahahahahahahahaha
We shall see my friends.... We shall see... One last comeback for the 64's GREATEST group (no ego, just truth). I will show you ALL what the ntsc scene can do, that is, when I figure out how to download/transfer stuff over from a 128d to a HD... Much stuff I have that's unfinished... Much stuff I really don't feel like changing the artowrk on.. BUT we all understand... Wanderer (mike) did the same thing... Foe will be back.. COUNT ON IT!!!!! Be blessed those whe believe!!! EricC | |
| DATE | Tuesday, September 23rd 2003 - 09:12:40 PM | |
| Handle | The Phantom | |
| Same as before | ||
Comments |
Ok.. Finally got winvice working seems to do the trick.. have to "learn" it now.. then have to learn how to transfer from a 1581 over to the hd.. lots of fun :)
| |
| DATE | Tuesday, September 23rd 2003 - 05:25:54 PM | |
| Handle | The Phantom | |
| Same as before | ||
Comments |
WinVice doesn't work for me either. Not sure why though. The only thing that I have that works 100% is the HEx Workshop 4.1... and I only use that to "hack" any game saves on pc (change character stats, etc).
WW is trying like a mo-fo to get me coding again (pc).. I want to hook up me 128d and finish all the unfinished code that I still have. THe idea behind that is to be the last one to release a 64 demo, whereas, WW wants to be the last one. Could prove interesting if I ever pull the thing from the shelf it collects dust on. | |
| DATE | Friday, September 19th 2003 - 06:34:19 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Yeah, I know the feeling about demos in a Emu... try WinVice 1.12 is does wonders! :)
Nice to hear from you again! :) Mark Board Rider/CSD! | |
| DATE | Thursday, September 18th 2003 - 12:42:17 AM | |
| Handle | The Phantom | |
| Same as before | ||
Comments |
Doing Great, Thanks for asking! I myself haven't been able to get anything to run in a "stable" way on my pc. CCS just doesn't do it for me, need something better, something that'll actually remember my settings and play a demo fully through.
I miss Coding :( | |
| DATE | Wednesday, September 17th 2003 - 06:11:28 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Hey There Phantom how are you? We have missed you greatly. I know I have and I have been playing alot of FOE's Demos here lately.
Mark Newsom BR/CSD! :) | |
| DATE | Tuesday, September 16th 2003 - 12:55:39 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| nafcom@sceneworld64.de | ||
| Website | http:// | |
Comments |
@The Phantom:
Well, I am here :) I hope the .c64.org domains will be back very soon! All the best! Bye! Joerg | |
| DATE | Wednesday, September 3rd 2003 - 09:47:13 PM | |
| Handle | Light | |
| Website | http:// | |
Comments |
The Phantom: We are all solipsists here. Uzzy: Of course, the music the revolution! But, here is a story that you might find interesting http://light1.home.mindspring.com/kook/zenartist.txt BTW, I'm a big fan of chip art too. I just love those old 8-bit graphics!: http://micro.magnet.fsu.edu/creatures/pages/mickey.html http://micro.magnet.fsu.edu/creatures/pages/dealer.html | |
| DATE | Sunday, August 31st 2003 - 04:48:12 AM | |
| Handle | The Phantom (the ORIGINAL) | |
| thephantom_ericc@yahoo.com | ||
Comments |
Ohhh. Snap...
Anything worth looking at here? HELLO! HELLO! hello! Anyone out there?! Who said that? Where are you? What are you doing! NO! NOOOOOOOOOOOOOOO! | |
| DATE | Saturday, August 30th 2003 - 09:38:18 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Not listening to Ella would be a sacriledge.
| |
| DATE | Friday, August 22nd 2003 - 09:56:10 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Thanks for the magazine. I'm probably not going to have time to make a game for the compo either. I'm way too busy. I've got Mcrae, Diana Krall, Marsalis, Frisell, Ella Fitzgerald, Nina Hagen, Buena Vista Social Club, Thievery Corporation, Bach... but I'm just going to listen to the very best Thelonious Monk... ok and Mcrae, ok and maybe Hagen...and maybe.. well, later.. | |
| DATE | Sunday, August 17th 2003 - 12:01:44 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.sceneworld.c64.org | |
Comments |
After 3 months now, it's time for another issue of "Scene World". This time again 2 sided and with more texts (over 2000 Blocks this time).
Both sides are included in a .ZIP archiv here So, we hope you will enjoy reading! Please do not forget to fill our votesheet either spread by snail mail or use the online votesheet at Scene World Homepage! So, all the best and see you in 3 months with the next issue :) Please do not forget: Deadline for SWO#9 is October, 1st, 2003!!!!! | |
| DATE | Thursday, August 14th 2003 - 03:28:44 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
I am not a coder so, I can't do anything for the game thing. All I can do is watch the compo and judge them I guess...
Later Daze... Board Rider/CSD! | |
| DATE | Wednesday, August 13th 2003 - 07:01:00 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
See... that's why I'm a graphician. And not a game coder.
| |
| DATE | Wednesday, July 23rd 2003 - 10:22:23 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Well with the games competition, and some news guys trying to learn how to program again, I thought I might share 2 things that I wrote which might prove invaluable for anyone desiring to make a game (or maybe worthless):
They are: How To Make A Game http://light1.home.mindspring.com/kook/How To Make A Game.txt And, Why Games Are So Hard to Make, and Future Solutions (Or: Why I'm Not a Programmer) http://light1.home.mindspring.com/kook/Why Games.txt If anyone desires then I might make available an updated article I wrote about how to achieve good artwork, music, writing, etc. Its especially geared to people interested in fantasy art. It discusses the importance of visualization (which is neglected in most art books), and provides creative methods of increasing visualization skill. | |
| DATE | Tuesday, July 22nd 2003 - 10:18:00 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
| Website | http://www.geocities.com/board_rider1/mwnewsom.html | |
Comments |
Well Well Well...
I see we have a new page and I see that Uzzy and Dokken have spoken on the new TFM Demo and I loved the demo and I watched it on my 128 here and loved it. :) Nice Job TheFatman! Board Rider/CSD! | |
| DATE | Tuesday, July 15th 2003 - 04:06:56 AM | |
| Handle | TheFatman | |
| Website | http://www.ffd2.com/fatman | |
Comments |
aww common.. go ahead and frolick.. :) TheFatman | |
| DATE | Sunday, July 13th 2003 - 09:41:42 AM | |
| Handle | Uzzy/Longshot | |
| uzzy@c64.org | ||
Comments |
Seriously... a groovy new demo's been released... the Driven page has a new background and has been updated... it's like springtime for the NTSC scene again.
I almost feel like frolicking. Er... but not quite. | |
| DATE | Sunday, July 13th 2003 - 05:24:13 AM | |
| Handle | Dokken/Electron | |
Comments |
Hey, just wanted to make a quick comment on the new
TFM demo because it's great having a new demo out. Make sure you check it out, and I find it inspiring so I think I'll sling some code tonight in its honor. D/- | |
| DATE | Friday, July 11th 2003 - 03:25:35 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Oh Hell No... You guys have did a gay demo...
BR\CSD! >:/ | |
| DATE | Friday, July 11th 2003 - 07:51:15 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Nafcom - I am in the works of a article for you and I have been busy at work and all... I will have to finish it soon...
Board Rider/CSD! :) | |
| DATE | Sunday, July 6th 2003 - 06:05:46 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| nafcom@c64.org | ||
| Website | http://www.pol.c64.org | |
Comments |
@Light! What's your email address?! Merman does not have it any longer, please let me know, thanks in advance!
@Board Rider: No you are not last poster. The below mentioned feedback I have never received. I haven't received anything from you either. And this since SWO#4 Thanks in advance! All the best! Bye! Joerg PS: I hope this works now, this is my 3rd try, ahhrgh | |
| DATE | Sunday, July 6th 2003 - 04:16:53 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Maybe next year (or this year) an unlimited memory competition-original unreleased game-no external equipment-category could be added for the fat boys. Maybe we could see who could make the best original games? Of course, I'm not active this day. | |
| DATE | Thursday, July 3rd 2003 - 04:17:59 PM | |
| Handle | Wyn | |
| Website | http://www.ffd2.com/minigame | |
Comments |
The 2003 Minigame contest has officially begun. Rules and stuff are at http://www.ffd2.com/minigame/ -- check it out, spread the word, and get coding on some minigames! | |
| DATE | Tuesday, July 1st 2003 - 06:50:09 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Welp, I have been the last poster here and like on most BBSes I use to call I was the last caller there as well
Later Daze... Board Rider/CSD! :) | |
| DATE | Tuesday, June 24th 2003 - 04:15:16 AM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Welp, I enjoyed the mag very well and I will have to give my feedback tomorrow going to bed now for work tonight
Later Daze... Board Rider/CSD Mark Newsom | |
| DATE | Tuesday, June 3rd 2003 - 09:25:20 AM | |
| Handle | Merman | |
| merman@role64.com | ||
| Website | http:// | |
Comments |
In response to Light's comments
>Nafcom: Thanks for this magazine. I think you desired some feedback? >I came up with a few ideas. What if next issue you added a selection >for small, large, and true type fonts? Any comments are welcome, particularly constructive criticism. Can we use your comments (and my reply) in our REACTIONS chapter for the next issue? As for fonts, at the moment we are using a special font that includes the graphics (e.g. for the boxes). It would be possible to give a choice of MAIN font (e.g. for normal upper/lower case letters) but that would involve some extra programming and font files on disk. It is a possibility for the future. >What if next issue you added some easier (abcdef) way to choose the >articles? What about doing away with the menu in the corner >completely? Or adding a drop down menu from the top? There are some keyboard shortcuts. C= key pops up the main menu, then you can use CRSR keys to select. (Other shortcuts - M for music menu, back arrow to escape current menu, F1 and F7 to scroll) The menu system is designed to look like Windows, so for the moment it will stay as it is. In theory, it should be possible to add more key shortcuts, but again that would involve extra work. At the moment the priority is adding a fastloader to the system. > What if you added some small bonus games or demos for the next > edition? Those are just some ideas I that came up with! I just skimmed > your magazine so it is possible that I missed some of these features. > I'm not active in the scene this day. It doesn't matter to us if you are active in the scene or not, it's nice to get feedback. As for games and demos, the only restrictions would be space and PAL/NTSC compatibility. As an example, issue 10 will come with the 2nd WORLD MUSIC demo, a compilation of the music used in the magazine. I will be coding it, so I know that it has to be NTSC compatible. If you have anything you would like to be spread with a future issue, then e-mail either Joerg or myself with details. Well, that's all from me, thank you again for your views. If you want to see more, check out www.c64files.com which has a dedicated Scene World file area with all the back issues. And let me know if we can use your comments in our next issue. All the best, Andrew Fisher (Merman/People of Liberty/ROLE, co-editor of Scene World) | |
| DATE | Sunday, May 25th 2003 - 05:10:11 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| joerg@droege.de.sr | ||
| Website | http://www.pol.c64.org | |
Comments |
@Light
Thanks for your feedback, thank you very much! I have forwarded your feedback to our coder. So await some reply by email! :) We take every critics and suggestions serious! All the best! Bye! Joerg | |
| DATE | Sunday, May 25th 2003 - 01:24:52 AM | |
| Handle | Light | |
| Website | http:// | |
Comments |
Uzzy: Have you tried to find the darkness, dream of dreaming, and then destroy the dream body by dream fire? I know you will be succesful. Try it -- if you want. It's my gift to you. If you are succesful then come back, and I'll give something extra. (I just had to warn you of the great risks obviously.)
Nafcom: Thanks for this magazine. I think you desired some feedback? I came up with a few ideas. What if next issue you added a selection for small, large, and true type fonts? What if next issue you added some easier (abcdef) way to choose the articles? What about doing away with the menu in the corner completely? Or adding a drop down menu from the top? What if you added some small bonus games or demos for the next edition? Those are just some ideas I that came up with! I just skimmed your magazine so it is possible that I missed some of these features. I'm not active in the scene this day. Signing off.... | |
| DATE | Saturday, May 24th 2003 - 10:48:37 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Yeah... I just got it and I will check it out later today and tell you what I think of it and I am doing very well in Texas here...
Later Daze... Board Rider/CSD! Mark | |
| DATE | Saturday, May 24th 2003 - 06:54:11 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Must be one long ass issue.
| |
| DATE | Wednesday, May 21st 2003 - 01:08:14 PM | |
| Handle | Nafcom/P.o.L./The STock | |
| nafcom@pol-c64.de | ||
| Website | http://www.pol.c64.org | |
Comments |
PS: Sorry for double posting. My Opera just sent twice due server connection error! :( | |
| DATE | Saturday, May 10th 2003 - 02:01:40 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.pol.c64.org | |
Comments |
A.J. It's surely all that quiet because of my SWO posting; They are all reading SWO#7 since! :D
All the best! Bye! Joerg | |
| DATE | Saturday, May 10th 2003 - 02:00:09 AM | |
| Handle | Nafcom/P.o.L./The Stock | |
| info@sceneworld64.de | ||
| Website | http://www.pol.c64.org | |
Comments |
A.J. It's surely all that quiet because of my SWO posting; They are all reading SWO#7 since! :D
All the best! Bye! Joerg | |
| DATE | Saturday, May 10th 2003 - 01:59:49 AM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Dag, yo... got quiet here all of a sudden.
Well... let's hook up the 800xl and see how the 8-bit Atari side is doing. Er... shyeah, right. | |
| DATE | Thursday, May 8th 2003 - 11:39:23 PM | |
| Handle | Nafcom/P.o.L./The Stock | |
| nafcom@c64.org | ||
| Website | http://www.pol.c64.org | |
Comments |
Hello dear C64 fans! :) Here is SWO#7! Fully error checked and virus scanned and as a 2 sided issue, means over 1600 blocks of text and a new magsys with fixed "flip disk" feature. (Feature coded by Robin (Macbeth) and improved by Andrew). Thanks to Robin for supplying the magsys’ source code!!!
Please do not forget to fill a votesheet! It is available online there! Thank you very much in advance! So, hope you will enjoy reading and take part! Deadline for SWO#8 is July, 1st, 2003! PS: Hope tags do work! | |
| DATE | Friday, April 25th 2003 - 11:11:23 AM | |
| Handle | Light/Omni | |
| Website | http:// | |
Comments |
It is time for a revolution. Revolution is change. Change is difference advancing. Advancement is evolutionary. The past is recessing. Blue, purple, and black. Form is turning. Turning is difference advancing. Orange, red, and yellow. Future progressing. This is the time of change. The time of revolution. There is no tommorow. Now! | |
| DATE | Wednesday, April 23rd 2003 - 09:43:08 PM | |
| Handle | Board Rider/CSD! |
| mwnewsom@cox-internet.com | |
| Website | Hey...
Have a good Easter Everyone... :) Mark And Beverly |
| DATE | Sunday, April 20th 2003 - 11:27:24 AM |
| Handle | Board Rider/CSD! |
| mwnewsom@cox-internet.com | |
| Website | TheFatman... Yeah I know but, she is the love of my life and we are very happy together and I know you have a wife and kids... so, I am not the only one doing what he wants to do in life...
Later Daze... Board Rider/CSD! :) |
| DATE | Friday, April 18th 2003 - 07:36:37 AM |
| Handle | TheFatman | |
| Website | http:// | |
Comments |
Derision, Getting to old to waste much time dude.. :)
BR, dont do it!!!! hehe Fuzz, little code is better than no code. TheFatman | |
| DATE | Tuesday, April 15th 2003 - 05:46:47 PM | |
| Handle | TheFatman | |
| Website | http:// | |
Comments |
Derision, Getting to old to was much time dude.. :)
BR, dont do it!!!! hehe Fuzz, little code is better than no code. TheFatman | |
| DATE | Tuesday, April 15th 2003 - 05:46:00 PM | |
| Handle | Derision/Longshot | |
| uzzy@c64.org | ||
Comments |
Ah... the weather's so nice, it makes me want to waste a little bit more of my life online.
Cha cha cha. | |
| DATE | Tuesday, April 15th 2003 - 12:19:13 PM | |
| Handle | Board Rider/CSD! | |
| mwnewsom@cox-internet.com | ||
Comments |
Hey...
Just wanted to let everyone know that me and Beverly just got engaged and will be getting married next spring... We will send invites when it gets closer to the date... Later Daze Mark And Beverly | |
| DATE | Sunday, April 13th 2003 - 08:45:54 AM | |
| Handle | Fuzz/PSW/R64 | |
| Website | http:// | |
Comments |
Erm.. and apparently I like really big spaces between my paragraphs! Sorry about that! :P | |
| DATE | Thursday, April 10th 2003 - 10:59:02 PM | |
| Handle | Fuzz/PSW/R64 | |
| chambers@compmore.net | ||
| Website | http://www.dllmodz.com | |
Comments |
Hey all! Just saying hi! Can't wait; school is almost done for the semester. 1 more week, then I'm into exams. All my friends that are still in high school are not pleased as they still have a month or 2 left :P
| |
| DATE | Thursday, April 10th 2003 - 10:58:12 PM | |
| Handle | Light/OMNI | |
| Website | http:// | |
Comments |
Uzzy, well, if you want to know more then perhaps my explaining some things better might prove useful. The technique you mention is quite effective. I call that witnessing (terminology my own). But, I don't usually try to do that because dreams are modeled largely by expectations, and so if one looks for instabilities or anamolies then one will be more likely to find them. Likewise, if one looks for stability then one will find stability. And, the more power one achieves then the more this will be true. And, this too is one of two good reasons to learn the dream of dreaming. The other has to do with the stages of sleep. I have two systems for classifying dream content. The old system, and the new system. The old system classifies everything into icons (images), agents (non intentional thoughts), characters (archetyped or low intelligence dream characters), and entities (implied conscious or conscious energy). The new system I'm working on is an objective system that qualifies everything into atomic psychological phenomena such as sensations, thoughts, beliefs, movement, imagery, etc. The dream fire itself is likely to produce one of several specific consequences -- primarily an anxiety negative state or a positive state. If it is attempted with a dream body with sensation then it can result also in quite phenomenal burning sensations. However, the positive result is a state where the "I" is reduced or removed, and the only way one can reference that they exist is by their own actions. There is no noun -- only verb. There is another state like this but different where the self is expanded. The dream fire is just one way to reach these states. And, I wonder what the brain would look like if imaged in the dream fire states. Dream characters seem to have an almost artificial type of intelligence, and if one works with them then they can become more intelligent but, so far, they've never quite achieved entity level for me. It is possible to stare into the eyes of a dream character to get a snapshot of that dream characters beliefs (data) or even to enter into that dream character. Agents may be distinguished from intended conscious thought, and may have an important relation to creativity, and memory retrieval. Generally short term non-sleep memory is often fabricated in dreams, and this can be tested. The explicit memory is fabricated but the implicit memory may be accurate. The issues regarding memory are complex. Working memory, and sleep memory is obviously usually accurate. High levels of dream control can be achieved by using the dream of dreaming to achieve a dream body, and then using a mnemonic action to solidify control. Additionally, additional control can be achieved by using expectations, will power (morphing), visualization, dream spinning, portals (mirrors), and I suspect the dream of dreaming. Anything experienced in sleep should be classified as mental in nature. Albiet, there are real (complex) relationships between the dream, and the reality. The model of reality that is experienced in the dream is usually the result of the most prominent signal. This is why dream spinning or rubbing the hands can prolong sleep, and likewise enable more control (to counteract the signals from the sleep paralyzed body). The tongue may be useful for this too. Maintaining awareness by repeatedly checking for a dream-created signal (such as dream writing on hands), and by maintaining a mindful state also helps. Also, the other secret is to be completely engaged physically, and completely calm mentally. One must be careful though that one doesn't go too far because some techniques are so powerful that they may produce states where normal methods of dream control may fail. A few relatively safe experiments to try are: going through mirrors (try this a few times), adjusting contrast and color brightness of TV (this was easy for me to do and one of most interesting experiments), seeing dream content with relaxed eyes (as if looking into distance), and detaching from the dreambody (This is slightly more advanced then other techniques but relatively safe. One will likely take the form of an energy ball or a spec. One might also experience an out-of-body experience which is simply a lucid dream in these cases). For example, to do the TV experiment then before going to sleep intend to find the darkness, and intend to do the TV experiment. Go to sleep, become of aware of the darkness (or become aware that you are dreaming), if you do not have a dreambody then do the dream of dreaming, now that you have a dreambody imagine or think as if a TV is just out of your view to the right or left, and then turn around expecting to see the TV, and then adjust the brightness and contrast, and observe the effects. Also, after completing the experiment then do not try to wake up (or you'll be more likely to experience a false awakening), but instead focus intently on a single point in the dream, and fixate your eyes so that they do not move. Regardless of how or when you wake yourself be sure to record your experiences. The other experiments can be practiced using similiar techniques. For example, to disengage from the dream body then you can simply intend to detach from the dream body. Also, you can go to sleep with the expectation that you'll find yourself floating without a body, and when you see this then you will know that you are dreaming. You can also find another body to enter if you desire too. If one experiences sleep paralyzation at any time then one should recognize it to not be dangerous, and use the dream of dreaming. If one awakens and desires to return to sleep then one should remain very still, and sleep paralyzation may take shape again. If one lacks control of a hand or leg then engage that body part in more activity (create a more powerful signal to counteract the sleep body signal). If one encounters a frightening or threatning character then ask that character what it wants, and who it is. This will usually result in a context change. If you want to study the consciousness of characters then ask questions such as "Did you know that I am dreaming?" or "I am dreaming, and you are a dream character. What does this mean to you?". Ask the dream character what it sees, and experiences. Ask the same question over, and over, and see if/how the answers change. This is one area I'm trying to study. That covers many of the basics. If you want to learn more then study Tholey, and Labarge's work, and/or contact me. The only thing to keep in mind is don't believe when someone says something is impossible to do. It is usually nonsense. Anyway, I'd like to have a dream que device too. If someone has electronics skills then it shouldn't be too difficult to build one. Of course, they can be purchased but usually those are expensive. I have another hunch too, and that is that temporary (safe) exposure to cold-water might influence a person's brain (or thinking capabilities) in some positive ways. But, I don't really know, and there are some dangers with this too especially related to the heart, and blood pressure. Uzzy, if you try any of this especially the things I've honestly warned against attempting then please contact me with your experiences, or I can contact you. THE END. | |
| DATE | Friday, April 4th 2003 - 12:23:58 AM | |